Ni No Kuni: Wrath of the White Witch, Level-5's monster-training RPG, has surpassed 1.1 million shipped copies to retailers.Combined with the original version for the DS that was never released in North America, that puts the series at 1.7 million shipped copies. Sounds like protagonist Oliver has found plenty of help in his multidimensional quest to save his mother!
The Koenigsegg Agera One:1 is a car as fast as its name is difficult to pronounce. Thankfully, you'll have better things - like evading the cops or catching racer punks - to worry about should you choose to give it a spin in Need for Speed: Rivals. The car is now available to download for free, and comes in both racer and police variants.
According to the Need for Speed blog, the real-life Agera, "possibly the fastest car ever built," packs 1340 BHP (or brake horsepower, which is to say horsepower that doesn't factor in an engine's natural loss in power) and weighs 1340 kilograms. That's one BHP per kilogram, a 1:1 ratio! Oh. Ohhhhhhhh. Hold up. Nevermind. We just got it. [Image: EA]
Mugen Souls Z, the Compile Heart-developed Japanese RPG for PlayStation 3, will arrive in North America on May 20 and in Europe on May 23, publisher NIS America confirmed to Gematsu.
A limited edition of the game is currently available for pre-order on the NIS America online store. The $70 bundle includes the PS3 game in a special edition collector's box, along with a hardcover art book, large 16"x26" poster, and Zodiac keychain.
Much like the release of the original Mugen Souls, publisher NIS America opted to remove a select amount of content for the Western release of Mugen Souls Z. At the time the cut material was confirmed, NIS America noted it was due to "the sensitive nature of some content." According to a forum post regarding the Western release's edits, the snipped stuff includes a bathing mini-game. [...]
RBI Baseball 14 will reportedly launch on April 10, according to a tweet from ESPN Sports Business Reporter Darren Rovell. Rovell noted that the launch date applies to the game's Xbox 360, PS3, iOS and Android versions, though there's no word on the Xbox One and PS4 versions as of yet.
The resurgence of the RBI Baseball series was first announced in January, and is in development by MLB Advanced Media, the baseball league's in-house interactive entertainment division that handles mobile games and broadcast tools like MLB.TV. We've reached out to MLBAM to confirm the game's release date and will update as we learn more. [Image: MLBAM]
Magus is the worst game I've played this year, but I'd be lying if I said I didn't enjoy it.
Bad games typically fall into one of two categories. Many are bad because they're mechanically awkward or otherwise deeply flawed in terms of controls, making them frustrating to play. The second category is much rarer. These games are poorly conceived but otherwise inoffensive with regard to gameplay, often rendering them inept in an endearing sort of way.
Magus, exclusive to PS3, neatly falls into the latter category, offering up tons of unintentional laughs at the expense of its boneheaded writing and simplistic gameplay. It's a rare gem of a game that manages to be immensely entertaining despite having no obvious redeeming qualities whatsoever.
Castlevania: Lords of Shadow 2 will receive a "Revelations" DLC pack on March 25 for Xbox 360 and PS3, Konami announced. The add-on content has players controlling series fan-favorite Alucard, learning more about his relationship with Dracula (aside from the whole name reversal thing). The DLC is set before the events in Lords of Shadow 2.
In the add-on, players can use Alucard's "Glaciem" and "Igneas" powers and can morph into a wolf, a bunch of bats and can turn back time. Being the vampire he is, Alucard's thirst for the blood of his enemies also seemingly lends a boost in his powers. No price was given for the DLC and Konami did not list PC among the platforms the DLC will arrive on this month; we've reached out to the publisher to find out when the PC version will arrive. [Image: Konami]
Well, if Conan O'Brien can't make enough money off game reviews, it would appear he has a career in professional wrestling. O'Brien recently played WWE 2K14 as part of his Clueless Gamer bit and served up The Rock.
Has any franchise reboot endured more scrutiny and debate over its degrees of success (or is it failure?) than 2013's Tomb Raider? Perhaps it's apt fallout from Lara Croft's rugged origin story, in which she proves herself against wolves, wild cultists and supernatural weather.
Tomb Raider's commercial splash has gone from "'biggest opening" to "weak," back to "profitable" and onward to exceeding "profit expectations," according to a fan-facing note from Square Enix's head of studios, Darrell Gallagher. Looking back at the year since Tomb Raider first launched, Gallagher plays the referee and makes the call fans have been waiting for: "By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013 Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance."
Publisher Square Enix was never going to get an instant Call of Duty caliber hit out of the story-driven Tomb Raider, but this affirmed success becomes important when we see doom hanging over major AAA studios, investing years into a game that hits - but doesn't hit quite hard enough. For now, Lara Croft appears to be a viable business again, even if she's not yet swimming in it. And let's get some actual swimming in the next one, please?
Haven't played Battlefield 2142? If that's the case, the upcoming 'Carrier Assault' mode in the Naval Strike DLC for Battlefield 4 will feel like a fresh experience. Inspired by 2142's 'Titan' mode, Carrier Assault challenges opposing sides to sink their enemy's aircraft carrier. In a new post on the official Battlefield blog, lead gameplay designer Gustav Halling explains how the revamped mode works:
"There are two ways of destroying the enemy carrier: either by full map control or assaulting the carrier as infantry. Each round is divided into 2 stages, starting with map control and ending with carrier attack. Both teams start on their own carrier and race to control the missile launchers placed on the map, by capturing the control points near them. This will automatically launch missiles towards the enemy carrier throughout the round, eventually destroying its hull and making it open for infantry attacks," he writes. Once access to the carrier is established, players can either drive a boat to the carrier to board it, or parachute down from spawn points above to destroy a series of M-COM stations within the hull. Alternatively, they can sit back and allow for the missile silos to reduce the carrier's health to zero.
Halling says the inspired mode maintains the importance of map control, so a team that can't seem to break through to an enemy carrier can still succeed by defending their carrier and controlling the missile silo. [...]