Just because we can't play old school-inspired, Kickstarter success Pillars of Eternityright now doesn't mean we can't experience it. Developer Obsidian has released a score from the game's soundtrack to give anxious adventurers a taste of what to expect when the game releases later this year. The music is an ambient background tune for the Dyrford Village area.
Audio Director Justin Bell noted in a forum post that he looks to the Infinity Engine games (Baldur's Gate, Icewind Dale) for inspiration, blending "tropes found in European folk and pre-Renaissance modal music" with modern techniques. Bell also wrote that he listens for inspiration during his daily commute to work, and that he reads Johann Sebastian Bach daily.
Alternate history Nazi shooter Wolfenstein: The New Order is now available for pre-order via Steam, and Valve has opted to sweeten the deal by offering free Team Fortress 2 hats to anyone who plunks down early cash for the PC game.
Though Valve's announcement makes no mention of what exactly these hats will look like, it does describe them as both "exclusive" and patterned after some element of Wolfenstein: The New Order. Whether that means historically inaccurate pickelhaubes or the combination helmet and gas mask worn by the grunts in this trailer remains to be seen, but, again, these are free bonuses so try not to look this gift horse in the mouth.
Alongside the newly-revealed gratis chapeaus, a pre-order of Wolfenstein: The New Order also grants players access to a beta of id Software's next entry in the hallowed DOOM franchise. However, as we mentioned earlier this month, that beta will only be available to those who pre-order Wolfenstein: The New Order on PC, PlayStation 4 or Xbox One. [Image: Zenimax Media]
Developer Gearbox Software has released its final piece of Borderlands 2 DLC. Headhunter 5: Sir Hammerlock Versus the Son of the Crawmerax is available now via Steam, PlayStation Network and the Xbox Live Marketplace for $2.99.
The content sends players to Wam Bam Island to partake in the largest Headhunter DLC mission released, according to a 2K blog post. "At the end of your adventure, you will battle a foe that may look familiar - Crawmerax Jr., the son of the great crab worm from The Secret Armory of General Knoxx add-on from the original Borderlands."
The content now shelves the Borderlands sequel, giving developer Gearbox ample time to focus its efforts on the next installment of the game: Borderlands: The Pre-Sequel. Successfully completing the Headhunter 5: Sir Hammerlock Versus the Son of the Crawmerax DLC (boy, that's a mouthful) will allow players to wear a shrunken version of the final enemy's head like a hat. If swanky travel duds are more of an incentive, each character will net a beach-themed skin as part of the content. Taking on Handsome Jack in an "Aloha shirt"? Say no more. [Image: Gearbox]
A demo for The Blackwell Epiphany is available now, just ahead of the independent adventure game's April 24 release date. Developed by Wadjet Eye Games, Epiphany is the fifth and final game in the Blackwell series, which first began in 2006.
As a guest on a special PAX East edition of the Super Joystiq Podcast, Wadjet Eye's Dave Gilbert discussed the upcoming game, remaining independent since his development career began and the engine that powers his studio's projects. Wadjet Eye is also well known for the adventure titles Gemini Rue and Resonance.
At launch, The Blackwell Epiphany will be available for $14.99 via the developer's site, GOG.com, Steam and other online distributors. Pre-ordering the title from Wadjet Eye's website includes a DRM-free copy of the game, redeemable Steam key, soundtrack and exclusive behind-the-scenes development videos. [Image: Wadjet Eye Games]
Developer Vlambeer is offering the option to purchase its latest game, Nuclear Throne, through Twitch, a first for the video game broadcast company.
Purchasing Nuclear Throne through Twitch gives players access to the game via Steam Early Access, specialty Vlambeer emoticons, and a subscription to the official Vlambeer Twitch.tv channel, which offers exclusive streams and subscriber-only chat throughout the week.
"If you're interested in learning about game development, this is where you should buy the game. 60 percent of revenue goes to us," Vlambeer's website says. Gamasutra points out that the revenue split through Steam is 70 percent to developers, while 90 percent of revenue goes to game makers when titles are purchased via GOG.com. Vlambeer continues to evolve its latest release. During PAX East the developer added a two-player co-op mode, which co-founder Rami Ismail said was "so crazy and insane that we're not so sure it's a good idea to have four." The crazier, the better!
This week's PS4 launch of Final Fantasy 14: A Realm Reborn helped the MMO pass the 2 million mark for registered accounts. Square Enix didn't reveal any hard figures for how many players are exploring Eorzea on PS4, but we know six months ago the registered accounts figure was at 1.5 million. Meanwhile, a trailer released in February proclaimed the second-iteration MMO had "over 1.8 million adventurers."
It's worth noting registrations do not equate to active subscribers, although the base game does require a purchase. According to a translated 4Gamer interview with Director Naoki Yoshida, in March around 500,000 people were logging into A Realm Reborn each day. [Image: Square Enix]
I was invited to be on the "Games So Bad They're Good" panel at PAX East, but a scheduling conflict prevented me from taking part. Fortunately, my Editor in Chief, Ludwig Kietzmann, was ready and willing to take my place. His selection, Far Cry 2, took more than a few people by surprise - the reaction on Twitter went something like "Are you crazy? Far Cry 2 is awesommmmeeeeee!" His reasoning was ... unusual, to say the least, so we're reprinting his argument. These are the notes he used for his presentation, exactly as he used them, thus the atypical format.
For the record, my choice was going to be Phantasy Star Online. I think Luddy won this one.--Susan
I tried to be considerate about this, and cognizant of why bad qualities can lead to pleasure. The thing about bad movies like Plan 9 is that you're looking at an event so awkward and terrible for the people involved that you want to instinctually stop them and protect them, but you can't because it's already committed to film. It's too late to stop the tragedy, so now you are allowed to enjoy it. In a game, if your actions don't align with your expectations or what the game is about, it's frustrating. Most games are good despite their bad qualities, like story and controls, and not because of them. At first I thought: Okay, what about games that give the player all the power and then back away? Is that bad game design? Is God of War so bad, because they let you rip out a monster's medulla oblongata and then bash their head in with it and then you're like, "This violence is a bit mindless isn't it?" Or, what about games that overcomplicate and abstract simple, physical actions, like QWOP, Surgeon Simulator and Octodad? Then I had an epiphany, I yelled, "Eureka! "and someone said, "Shh, this is a library, keep your revelations to yourself." I'm going with Far Cry 2, and here's why.
Twitch matched funds pledged to Studio Bean's chat-driven Kickstarter project, Choice Chamber. The developer's crowdfunding campaign ends Sunday evening and raised nearly half of its $30,000 goal, and Twitch's contributions put it near the finish line. According to the project's reward tiers, the game is expected to launch in December.
Following up the success of Twitch Plays Pokemon, Choice Chamber is a PC and Mac game that is designed to be played while streaming live on Twitch. Described as a "real-time, crowdsourced, procedurally generated game," it allows stream viewers to use Twitch's chat functionality to either aid or hinder the progress of the game's primary player by voting on game-changing polls.
The player, who can choose to go the single-player-only route with offline mode, navigates an "endless series of dangerous chambers" while wielding a variety of weaponry with which to defeat enemies. In the prototype version of Choice Chamber, viewers vote on said weapons in addition to powerups, abilities and special maneuvers, though Studio Bean plans to add many more modifiable elements. [Image: Studio Bean]
We've all had our secret victories in the war against wobble: freely standing in the shower on one foot while washing the other, or rejecting the easy-mode handrails of a jostling train. Trials Fusion is about those quick, instinctual corrections you make - or fail to make - when there's a bump in the road.
Balance is divine in Trials Fusion, and mastering it makes you a god on a motorcycle. But that's jumping ahead to the conclusion of the journey; this story of a tenacious man driving with abandon over hills and valleys, trying not to fall his little face off.
There's a lot to think about as you constantly fiddle with your speed and your driver's posture in a world of steep angles and dangerous pits, and yet it feels thoughtless in the moment. You just know it in your gut: You need to lean forward to keep the bike on this incline. Almost there, almost - oh that's too much acceleration, you're lifting up front. You can get out of this, you can bring it back, just wiggle a bit and - nope. You've gone and done the banana peel again. Now your bike is upside down and crushing your bones.