8 hours and 13 minutes ago from Joystiq
This week's PlayStation Store update brings the release of Techland's first-person shooter Call of Juarez: Gunslinger, along with an upgraded, HD version of Insomniac Games' PlayStation 2 platformer Ratchet: Deadlocked.
PS Vita owners can opt for the budget-priced janitor sim Men's Room Mayhem or the Cross-Buy enabled tower defense game Ratchet & Clank: Full Frontal Assault, which includes a free copy of the PlayStation 3 version with purchase. Reminder: Ratchet: Deadlocked is available as a free download for players who purchased the retail PlayStation 3 version of Full Frontal Assault.
Pinball Arcade and Germinator headline this week's PlayStation Plus update, and subscribers also have access to discounts for ten DLC-bundled Ultimate Edition titles.
The full list of this week's store additions is available on the PlayStation Blog.
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14 hours and 33 minutes ago from Joystiq
Infinity Ward is back in the driver's seat of Call of Duty with Call of Duty: Ghosts. In this behind-the-scenes video diary, key talent opine on what that means for them.
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15 hours and 27 minutes ago from Joystiq
Microsoft today announced the next generation of Xbox technology, called the Xbox One. Sony previously announced the PlayStation 4 back on February 20, so we now have a full look at just what both next-generation HD boxes will contain.
After the break, we've assembled a chart comparing the two consoles and their various components. The two machines are surprisingly similar, with both using an eight core CPU, the same amount of RAM, and both containing a combo Blu-Ray and DVD drive. But there are some major differences, too: Microsoft has created its own chip for the Xbox One, and the PlayStation 4 controller contains that share button and the clickable touchpad. Prices for both units haven't been announced yet, but both will be available later on this year.
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16 hours and 16 minutes ago from Joystiq

The next-generation engine debuted in Call of Duty: Ghosts will not only power the franchise's signature 60 frames-per-second gameplay, but a more coherent experience overall. According to Infinity Ward executive producer Mark Rubin, Ghosts will stick with the same protagonist and squad of soldiers throughout the game.
"If you look at Call of Duty in general, you're on the high-tech, super-powered forces. You're America, you're strong, you're Britain, Germany," Rubin told Joystiq at a recent press event in Los Angeles. "It just felt like, what if we could reverse those roles a bit, what if we had America as the underdog and not the superpower? What if we had some other countries as the big superpower and we're fighting against this more technologically superior force. And so that is really where we got: now we've got this technologically superior super force, they devastate the western world, the US, with a weapon of mass destruction of some kind - I'm not going to go into that, it will come later, and what we did is we had that event start the game, but the story picks up ten to fifteen years later and you as a soldier grew up in this new changed world."
That soldier will be a focal point for the game, Rubin said, and won't contribute to the fractured, multi-perspective narratives for which the series has drawn ire in the past. "It's not like before where you have these multiple sides and trot around. You're pretty much the same person throughout."
You'll also be accompanied by a Navy SEAL dog (not to be confused with a Moreau-style seal-dog), which can sniff out dangers and aid the team in several ways as a companion AI of sorts. As you might expect from a production of Ghosts' caliber, Infinity Ward did full motion capture on a retired SEAL dog.
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16 hours and 20 minutes ago from Joystiq

The latest Call of Duty, dubbed Ghosts, has drafted Syriana and Traffic writer Stephen Gaghan to provide its fiction.
Games don't get more Hollywood than Call of Duty, and Activision has shown little hesitance in acquiring composers and writers from the silver screen to aid in its ever bigger and brasher efforts. Gaghan's work on Traffic, a dour crime drama, and political thriller Syriana made him a standout candidate for Ghosts. The game follows the remainder of the US military in a world scarred by a weapon of mass destruction. According to developer Infinity Ward, Gaghan didn't swoop in and drop off a script - he requested an office, and worked from one amidst the game's single-player team all throughout the game's production. That's a sterling gesture, but I asked Call of Duty: Ghosts executive producer Mark Rubin to explain why Gaghan was deemed suitable to write for players, not viewers.
"Basically, we looked at his work - he's a great writer, no doubt about it and that's fine, there are probably lots of great writers out there," Rubin said. "So what we did is we actually got the chance to talk to him a long time before we decided to go forward with it. And we realized he was getting it. We've had writers before, and they know how to write, but they don't understand the game aspect of it.
"And I feel like with Gaghan, he really understood what we were trying to do. He asked more questions than try to sell himself, and that was, I think, a really big selling point. He was asking how things work and how we do things, and was really interested in how we craft the story, not from a writing standpoint but from the visuals and gameplay. He was really asking more questions. Although he was a gamer - he knew it from that side - he didn't know it from the dev side. He really was asking a lot of questions about the dev side, he really wanted to know more. I think that interest in what we were doing is really what drove us to him."
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17 hours and 48 minutes ago from Joystiq
The Barbara Gordon version of Batgirl is now available as a playable fighter in Injustice: Gods Among Us, provided you're willing to pony up the $4.99/400 MS Points required to download her; however, Season pass holder have already paid their dues. As we've seen previously, Batgirl's fighting style is a mixture of zoning capabilities and rushdown, rather than a carbon copy of Batman or Nightwing.
Two new costume packs are also available: The Red Son pack, which we've discussed at length, and the Killing Joke pack, which features new costumes from ol' Joker's finest hour. Both are available for $2.99/240 MS Points.
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1 day and 9 hours ago from Joystiq

Starting tomorrow, PlayStation Plus members in North America can download FarSight's Cross-Buy pinball sim Pinball Arcade and Creat Studios' PS Vita puzzler Germinator free of charge.
Pinball Arcade, regularly priced at $10, features the classic tables Tales of the Arabian Nights, Ripley's Believe It or Not, Theatre of Magic, and Black Hole. PlayStation Plus members will have access to both the PlayStation 3 and Vita versions of the core four-table download, and 24 additional machines are available as paid DLC.
Vita owners also receive free access to Germinator, which originally premiered in March at $10. Similar in premise to Taito's bubble-bursting puzzler Puzzle Bobble, Germinator challenges players to match like-colored germs, causing them to grow and eventually explode in a gooey mess.
Member-exclusive discounted items for this week include Metro: Last Light's season pass, the newly released Vita janitor sim Men's Room Mayhem, and Capcom's Darkstalkers Resurrection and Super Puzzle Fighter 2, along with a collection of DLC-bundled Ultimate Editions.
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1 day and 11 hours ago from Joystiq
A leaked pre-order image tipped us off yesterday and the press release past the break confirms it: Deathstroke is a playable character in Batman Arkham Origins. He'll be unlocked in the game's challenge mode, and all who plunk down cash early will enjoy some exclusive maps and character skins associated with him.
Deathstroke is seemingly a leading man in the video game world now, with Batman: Arkham Origins his second role of the year after Injustice: Gods Among Us in April. His real name is Slade Wilson, a mercenary and assassin created by teenage cartoonist Gary Wilson in 1980.
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The 3DS is no graphical slouch. Aside from the glasses-free 3D feature, the console can kick out some impressive scenery, and it did so with last year's Resident Evil Revelations, a well-made little horror shooter in a series that's been looking for a lifeboat lately. After launching Resident Evil 6 fewer than six months ago, Capcom seems to think HD platforms need even more Resident Evil love, and so this week Revelations hits Xbox 360, PS3, Windows PCs, and the Wii U.
Playing it uprezzed on an HD console, however, feels just a little goofy. The textures do look excellent, but the game's models are clearly made for a more lightweight graphics engine, which means you get characters with hair frozen in place and enemies with just a few animations to use over and over again. Revelations was made for a handheld machine, and its designers cut corners that the other platforms would have let them curve around more gracefully.
But Revelations' saving grace is that it's Resident Evil game, and it's a good Resident Evil game at that. For that reason, fans of the series who missed out the first time around will probably appreciate the chance to see it for themselves.
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