Happy Easter, Eurogamers! I hope the Spider Goddess sees fit to implant you with only her very finest eggs. Oh wait. Wrong denomination? Sorry.
Talking of spiders, Andy brought his considerable comic book knowledge to bear in a video analysing why all Spider-Man games are dreadful. It took only three days of the video sitting there accusingly on our YouTube channel before the Xbox One version of The Amazing Spider-Man 2 was put on indefinite hold. Coincidence? Probably, but it's an entertaining video regardless.
Elsewhere, with the Xbox One still feeling very much like a work in progress, we round up the most useful changes that arrived as part of the console's April system update. Slowly but surely, we're clawing our way back to the level of functionality we had on Xbox 360. You have our permission to release a single party popper as you watch this video.
Square Enix handed in a solid MMORPG with Final Fantasy 14 Online: A Realm Reborn, despite a gruelling two-year development period that saw the original game rebuilt and radically redesigned with a new engine, gameplay systems and network infrastructure. We've already covered the PC and PS3 versions of the game extensively, but now there's a PS4 version in town. Freed from the shackles of seven-year-old hardware, does it mean console players can finally enjoy the same polished experience available on PC?
Previously, producer/director Naoki Yoshida has said that the developers were targeting a native 1080p presentation for this PS4 version, with similar graphics quality to the PC version running on maximum settings. Taking a look at the framebuffer, we can indeed confirm a full HD resolution, backed up by a fairly standard FXAA implementation.
Image quality is a match for the PC version, right down to the slight texture blur and shimmering across sub-pixel elements of the scene. The pixel precision afforded by 1080p ensures scenery and characters in the near field appear reasonably clean and well-presented, although it fails to prevent the appearance of jaggies elsewhere.
Because they love to tease, the team at 343 Industries almost – almost – gives you a glimpse of Halo on Xbox One. Studio head Bonnie Ross tweeted the image in question earlier today, depicting studio members participating in the “Gold tier finals” of an internal Halo tournament. While not directly implied that it is […]
Marty O'Donnell's departure from Bungie came as a shock to many people, but one of the more unusual aspects of the reaction was what he actually did for the Destiny and Halo developer. We're used to storytellers and game designers attracting attention when they leave or are dismissed, but this is the first time I can remember that a composer got fired and people realised what a big loss it would be.
Music has always mattered in games, of course. Koji Kondo's Super Mario Bros score was designed to be endlessly repeated during the same short game without becoming boring; in the end it has been repeated throughout the ages without becoming boring, and Super Mario Bros would be nothing like the same series without it.
But even though there have always been popular video game musicians and composers - like Richard Jacques, who poured so much blue sky into Sega's console games, or Nobuo Uematsu, whose work always elevated a Final Fantasy game - it still feels as though recognition of the importance of music to games has grown considerably in recent years.
Evolve developer Turtle Rock Studios is teasing a interesting new trailer experience coming next week. On Thursday, April 24, it appears that the studio will be giving anxious fans a better look at Evolve’s unique “4v1″ gameplay, where four hunter classes take on one monster in a fight for survival. Judging by the teaser, it […]
Virtual golfers looking for an alternative to EA's simulation franchise can now take a swing at The Golf Club, a new golf game from developer HB Studios that just hit Steam Early Access.
Though HB warns would-be players that The Golf Club is not yet complete - a caveat that should be attached to all Early Access releases - the developer notes that this version of the game includes "the full core experience." Not only can players hit the polygonal links, either solo or with online pals, they can also build their own courses to share with others. As development rolls on, HB Studios plans to add tournament support as well as full-fledged tours.
Best of all, to celebrate the Early Access debut, HB Studios is offering a 15 percent discount on The Golf Club for a limited time. More details are available on the game's Steam page. [Image: HB Studios]
ArenaNet will launch a series of in-game festivities for the original Guild Wars' nine year anniversary on April 22 that will run through to April 29.
While some of the events have already been implemented, the complete event will open the Shing Jea Boardwalk, the Dragon Arena and Rollerbeetle Racing. Special non-playable characters will also appear, and there will be a 15 minute fireworks display at the beginning of every hour in the Great Temple of Balthazar, Lion's Arch, Shing Jea Monastery and Kamadan, Jewel of Istan.
During the anniversary period, the game will also offer players special items that foes will drop. There will be festive items like bottle rockets, sparklers and champagne poppers, alcohol like hard apple cider, hunter's ale and iced tea, as well as sweets like cupcakes and honeycomb.