The Gamer's Post


Guilty Gear developer Arc System Works teases BloodRayne project

about X hours ago from Polygon

Guilty Gear developer Arc System Works teases BloodRayne project

Guilty Gear and BlazBlue developer Arc System Works is teasing a new project that appears to be related to BloodRayne, the trio of action games starring a half-vampire protagonist created by Terminal Reality and published by Majesco.

A simple teaser site featuring a character that looks like Rayne, the star of the BloodRayne series, features an April 23 date — when it's likely Arc System Works will reveal its plans — and the slightly modified Friedrich Nietzsche quote "She who fights with monsters might take care lest she thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."

Arc System Works is currently working on a new entry in its Guilty Gear fighting game series, Guilty Gear Xrd Sign. Whether its BloodRayne teaser is related to a new game, a guest character appearance or something else altogether will become more clear next week.

Sci-fi RTS Salvaged takes two screens to play on PC, tablet

about X hours ago from Joystiq PC

Sci-fi RTS Salvaged takes two screens to play on PC, tablet

Opposable Games recently showed off Salvaged, a real-time strategy game that requires a bit of multitasking from its players. The tactical sci-fi game is played using two screens, one on any iOS or Android tablet or smartphone (as the controller) and the other being a monitor via PC, Mac or Linux.

In Salvaged, players act as one of many operators for a Remote Interstellar Salvage Crew (RISC), boarding wrecked ships to locate loot and retrieve each ship's black box recorders. The touchscreen in players' hands offers a top-down view of the frantic, squad-based action, allowing players to issue commands to their team and assess alien threats as well as interact with the wrecked ships themselves by hacking terminals, downloading data and restoring power and lighting. The second screen on players' PCs shows the operation in real-time through the squad's shoulder-mounted cameras.

The UK developer cited classic games like Captive and the 1993 version of Space Hulk as well both the original XCOM and XCOM: Enemy Unkown as inspirations for the game, though players may recall FTL: Faster Than Light and Spelunky when it comes to the game's replayability. Salvaged's crew, environments, enemies and spoils are all procedurally generated, and like the aforementioned roguelikes, once a crewmember dies, they will be gone forever. The developer is seeking $125,000 by Thursday, May 15 to fund the game, of which it is just scratching the $10,000 mark as of this writing. [Image: Opposable Games]

Rollercoaster Tycoon 4 Mobile review

about X hours ago from Eurogamer

Rollercoaster Tycoon 4 Mobile review

It's been years since I played a Rollercoaster Tycoon game, but thinking back to it brings forth foggy memories of a challenging yet enormously enjoyable juggling act. It was a series that asked you to balance the value of an amusement park in both business and entertainment terms.

You had to build rides that were scary enough to raise pulses without triggering gag reflexes, and adjust the prices of goods to ensure punters didn't feel ripped off while still turning a profit. The layout was important, too - it was unwise to place food stalls near the exit of a corkscrewing coaster, but charging people a fortune to use the toilet afterwards was a guaranteed money-spinner. You couldn't just slap down attractions haphazardly - you needed to build practical routes to enable people to queue efficiently and get around without any trouble. Building the theme park of your dreams, in other words, required a good deal of thought.

Defense Grid 2 and the refinement of tower defense

about X hours ago from Polygon

Defense Grid 2 and the refinement of tower defense

Hidden Path's Defense Grid 2 builds upon the well-established, but consistently addictive tower defense formula that has engrossed players for more than a decade. The crowdfunding-backed strategy game takes the creep-killing fun of the original game, Defense Grid: The Awakening, and further refines — rather than redefines — it with a bevy of intelligent changes.

Using resources that are doled out over time, Defense Grid 2 tasks players with building a series of defensive towers in an attempt to stop aliens from plundering their base. A variety of towers are available in the game's arsenal, from long-range cannon towers to low-cost gun towers to lasers, which quickly fire but deliver a continued burn. The goal, as in most games in the tower defense family, is to build the smartest defense by maximizing damage, pulling enemies into paths and doing so cost efficiently.

Defense Grid 2 lays its foundation on the first game, which has seen increasing sales year-over-year, with a few important updates. Some, Hidden Path CEO Jeff Pobst said, are designed to make the game easier for new Defense Grid players while others reward the skilled and experienced.

Everquest 2's All Access benefits include loot bonuses and loyalty items

about X hours ago from Polygon

Everquest 2's All Access benefits include loot bonuses and loyalty items

EverQuest 2 players with Sony Online Entertainment's All Access plan will receive seven character slots, members-only loyalty items and more, SOE announced today.

All Access subscribers to the Windows PC massively multiplayer online role-playing game will also receive a 15 percent bonus to coin loot and a 10 percent bonus to mount speed. They'll earn double the amount of alternate currencies and have assess to broker, in-game mail, chat and spell tiers. All Access subscribers will also receive early access to content beginning next week when the program launches "on or about" April 23 with EverQuest 2's High Keep dungeon zone.

Earlier this year, SOE announced that players will be able to subscribe to its catalogue of games for a single, monthly payment of $14.99. You can learn more about SOE's upcoming games in our coverage of EverQuest Next and H1Z1.

Curses 'N Chaos trailer is goblin-slashing pandemonium

about X hours ago from Polygon

Mercenary Kings developer Tribute Games debuted gameplay footage today of its arcade action title Curses 'N Chaos, showcasing how players will be able to defend themselves against the game's oncoming waves of enemies.

In Curses 'N Chaos, players will take on hordes of goblins, ghosts and other nasty creatures, which will run in from either side of the screen. Players will be in the middle, punching, kicking, jumping and scraping by with minimal armor and weapons. The object of the game is to break the curse set on the players — the curse that attracts the monsters to them.

Players can also purchase items and craft potions with the in-game alchemist, who can help players create the ultimate potion to help them take down the final boss. Check out our hands-on impressions of the title from PAX East for more details on how this works.

Plants vs. Zombies: Garden Warfare Zomboss Down DLC Review

about X hours ago from MP1st

Following up on last month’s impressive DLC offerings, what could PopCap HD do to top their previous work and keep Plants vs. Zombies: Garden Warfare wacky and interesting? Two words: Zomboss Down — a massive Wild Wild West-themed content pack. The free add-on features tons of content ranging from new Western-inspired character variants like the […]

PlayStation horror series Siren is getting a manga adaptation

about X hours ago from Polygon

PlayStation horror series Siren is getting a manga adaptation

SCE Japan Studio's survival horror series Siren is getting a manga adaptation, according to a tweet from PlayStation Japan.

The manga, Siren: The Call of the Red Sea, will commemorate the franchise's 10th anniversary and will be drawn by horror manga artist Wataru Kamio. The Call of the Red Sea will feature a new storyline set in the Siren universe and is being overseen by series veterans, including longtime director and creator Keiichiro Toyama and scenario writer Naoko Sato. Both Toyama and Sato will have editorial conrtol over Kamio's work.

This is the second manga adaptation of the series, the first being Siren: Eternal Siren, which was released in Japan in 2005.

Dynasty Warriors 8 bug reports requested for PS4, Vita versions

about X hours ago from Joystiq PCJoystiq Vita

Dynasty Warriors 8 bug reports requested for PS4, Vita versions

Tecmo Koei has issued a public request for feedback from players experiencing bugs within the newly launched PlayStation 4 and PS Vita versions of Dynasty Warriors 8: Xtreme Legends Complete Edition in an effort to fix widely reported issues.

The publisher is specifically targeting online connection issues in the PlayStation 4 version of Dynasty Warriors 8 and framerate drops on the PS Vita. Tecmo Koei asks affected players to report "where, [with] which characters, [in] which stages and when" the bugs occur, along with regional details via its Facebook page.

Tecmo Koei additionally revealed that a Steam version of Dynasty Warriors 8: Xtreme Legends Complete Edition is due to launch in May. [Image: Tecmo Koei]

Gold Rush-era empire builder 1849 strikes paydirt on May 8

about X hours ago from Joystiq PC

Gold Rush-era empire builder 1849 strikes paydirt on May 8

While normally you'd need a mule and scraggly beard to properly reenact the California Gold Rush, developer SomaSim's upcoming 1849 will allow players to build a mining empire from the comforts of their own home.

Slated to debut on PC, Mac, iPad and Android tablets on May 8, the simulation drops players into one of 20 virtual cities, each based on a real Gold Rush-era boomtown. SomaSim cites SimCity as a direct influence on 1849 and claims that players will need to build mines, attract workers, find ways to keep said workers fed and entertained, and establish trade networks to ship ore out of the wilderness. SomaSim promises a campaign consisting of 20 distinct scenarios designed to test different aspects of a player's mining talents, alongside an endless sandbox mode.

If you'd rather not wait until May 8 to kick off your mining career, 1849 is currently available in Early Access form from Indie Game Stand and the Mac Game Store. The former offers both PC and Mac versions of 1849, while the latter strictly features OS X software. Both sites are offering 1849 for $10, and each will be updated with new content as the game nears its official launch. [Image: SomaSim]

JetGetters dev cancels successful Kickstarter, No Time To Explain to launch for Xbox One

about X hours ago from Polygon

JetGetters dev cancels successful Kickstarter, No Time To Explain to launch for Xbox One

The Kickstarter campaign for tinyBuild's "fighter hi-jacking game," JetGetters — which successfully completed funding earlier this week — was canceled by its creators due to a "delay" in the game's development cycle.

TinyBuild announced the news officially via Kickstarter. The 517 backers that pledged money will get their funds back, as well as access to the tinyBundle — a promotion that gifts seven of the developer's games, of which three have been released.

The game will still be released for Linux, Mac, Ouya, Windows and SteamOS, though it's expected next year, rather than this holiday season. Speaking about the cancellation, tinyBuild explained that it wanted to be "up front and honest."

Starbound dev is helping crowdfunded RPG Heart Forth, Alicia come to fruition

about X hours ago from Eurogamer

Starbound dev is helping crowdfunded RPG Heart Forth, Alicia come to fruition

Mexican indie developer Alonso Martin's upcoming "metroidvania" action RPG Heart Forth, Alicia is looking pretty ace and now Starbound developer Chucklefish is helping Martin and co. see its game through to completion.

What does that mean exactly, you ask? Martin explained the Starbound developer's input in the following excerpt from a Kickstarter update: "Chucklefish Games are a group of talented people helping us with our business responsibilities, marketing, distribution, and although they will not be providing Heart Forth, Alicia with funding at any point, they are opening up the doors for console porting. They're very nice people, too, and working together has been really smooth because they completely understand the development process of a game."

That's rather kind of Chucklefish. Having the Starbound dev's name attached to the project is certainly helping as Heart Forth, Alicia has already surpassed its $60K Kickstarter goal in a scant two days with a current tally of $69,040. It still has 28 days left to acquire even more.